What made Ninja Gaiden the memorable game that it is, and does it still hold up? Why does Irene Lew hate our main character so much?
In this ViiTCHA video we cover 10 things about Dark Souls 2 that you may or may not know. The video brushes over topics that are based in lore, game mechanics, and things that are just simply fun to know, but all of these Dark Souls 2 issues are either obscure or widely unknown.
One thing that I always find amazing is how even after hundreds of hours and millions of people playing the same game, we can still find secrets in the meticulously detailed Souls franchise. Well, Dark Souls 2 is here with the new land of Drangleic and we’ve got a lot to uncover. How much do you know about the secrets held within this decrepit world?
This week, take a look at Koji Kondo, his life, influences, and the music he’s made.
Video game music wouldn’t be what it is if it wasn’t for Koji Kondo. This composer almost needs no introduction. He did all of the iconic themes in the Mario and Zelda games as well as a few other stand outs. This episode looks into his influences and his musical background and how they may have influenced him. Like the video? Check out some over stuff on Major Third’s youtube channel!
Intro music by me. Other music includes:
“Super Mario Bros Main Theme (Band Version)” performed by the ever talented Insaneintherain (http://www.youtube.com/watch?v=0MT5pBOKoBs).
All others are from their repective games and composed by Koji Kondo
“Overworld” from Super Mario Bros
“Underworld” from Super Mario Bros
“Overworld” from The Legend of Zelda
“Intro” from The Legend of Zelda
“Goron City” from The Legend of Zelda: Ocarina of Time
“Snow Mountain” from Super Mario 64
Time Running Out from Super Mario Bros, Star Power from Super Mario Bros 3
“Deku Tree” from Ocarina of Time
“Hyrule Field” from Ocarina of Time
“Temple” from Zelda II (Kondo actually didn’t do Zelda II, I messed up there)
“Kakariko Village” from A Link to the Past
“Athletic Theme” from Super Mario World
Some of Watch Dogs aspects are promising which make it standout in the open-world landscape. On the other hand though, some key aspects of the game rely too heavily on playing it safe. In doing so Watch Dogs doesn’t completely tap into the full potential this new, open-world, stealth-action Intellectual Property.
This week in Character Profile, we explore the journey of John Martson and see how his search for justice contribute to making him the better man in the lawless Wild West.
Let’s consider the idea that bad people can change for the greater good. When Marston goes from being a violent outlaw to a charming vigilante, what we begin to discover is that John is exposing the deceptiveness and lies of the world around him… Hence, it’s fair to say that everyone is inherently evil, right?
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